# 6.1) Menu-option-id (string) used for referencing game-menus in other files. # Each menu-option record is a tuple containing the following fields: # The operations block is executed when the game menu is activated. # You can also specify menu text color here, with the menu_text_color macro See header_game_menus.py for a list of available flags. # The prefix menu_ is automatically added before each game-menu-id # 1) Game-menu id (string): used for referencing game-menus in other files. # Each game menu is a tuple that contains the following fields: # (menu-id, menu-flags, menu_text, mesh-name,, ), Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters.
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